Ultimately, there are over 8,000 Marvel characters and we’re never going to put them all in the game. How do you decide who gets put in and keeping fans happy?Ī: It’s a difficult job. And to be fair, there are still Spider characters still yet to be revealed, so people are going to be very surprised when they see them.īut this is not the Spider-Man show, it’s about all of the great characters we have here. And for us, it’s about how do we deliver on being the ultimate Marvel game? And we decide to just put them all in. People want Miles, people want Miguel O’Harfa (2099), they want Peter Parker. We’re just trying to pick the fan-favorites. They all really have a strong heritage whether it’s in comics, movies, television.
There are a lot of Spider-Man characters revealed, was it hard to differentiate how those characters play?Ī: Not really. Keep them engaged because they know there is something new around every corner. It’s always giving the players something unexpected. So it’s super exciting to do a new character. So as you fight Goblin, Goblin gets out of there, and then these two characters fuse together into Carnom. So when you get to that showdown with Goblin, you'll see he’s been experimenting with the symbiotes, and you’ll see Venom and Carnage 2099 and they just then get fused together. This time we were like, “how can we do something similar, but push things just a bit?” So we have this thing where there’s three different Spider-verse characters, Spider Gwen, Spidey 2099 and Classic Spider-Man, and they’re chasing Green Goblin 2099 into Nueva City into Alchemex, the future version of Oscorp. It was just a great opportunity to give kids a nice scare.Ĭarnom is an original character created for Marvel Superheroes 2 Photo: TT Games/Marvel Games
They said, “If there’s anything that hasn’t been done before, let us know.” In the first game, we had this very great level in Oscorp, where you're chasing Green Goblin and the lights go out and you hear a scuttling noise, and all of a sudden, there’s Venom full-screen in your face. How was interacting with Marvel creating a brand new character?Ī: They were actively encouraging us. We just want to make every character that surprising. So if we have Medusa from Inhumans: what's great about Medusa? What’s really cool? How can we make her hair just amazing and bring that into her moves, her combat, all her abilities? And we do that across every character. When you have a great team like we have they relish the challenge of making, no matter what character it is, as good as it can be. Is it difficult to get the core aspects of a character while putting a LEGO spin on them?Ī: No. And it allows you to be what a LEGO game should be, whimsical and surprising. Then we have the ones that come from leftfield that we can have some fun with. So we have great characters like Kamala Khan or Captain Marvel, or Gwenpool, Spider Gwen. Surprise them with characters that they may not expect. But they also expect us to surprise them. There are characters people WANT and expect, Ant-Man, Giant Man, Wasp. They want to see Iron Man, Captain America, Thor and maybe the Inhumans. There are a lot of obscure characters here, why bring them to this game?Ī: People have an expectation level.
The easiest way to describe him is that he’s a guy with a saucepan on his head, but he has a very good history in the comics. And completely left field is a character no one knows called Forbush Man. Throg, the frog version of Thor, is a bit out of left field. Wild West Captain America in LEGO Marvel Superheroes 2 Photo: TT Games/Marvel Games In between we did Marvel Avengers, which is very cinematic, and now we’re back to an original comic book-based story, where we can bring all sorts of characters from multiple Marvel universes, because Kang the Conqueror allows that. That's where we set up for the second game. Which is why we put the Guardians tease at the end of the first game. Player.One: Why did it take so long to make the second LEGO Marvel Superheroes game?Īrthur Parsons:We knew when we finished the first one in 2013 that we wanted to make this. Note: The following interview has been lightly edited for clarity and length. Arthur Parson, Head of Design for TT Games, shared some insights about the upcoming game. From well-known heroes like Captain America and Iron Man to obscure figures like Koi Boy and Throg, LEGO Marvel Superheroes 2 revels in exploring some of the strangest characters in Marvel’s stable. LEGO Marvel Superheroes 2 is the highly-anticipated sequel to the 2013 classic, bringing an even larger story and roster of characters to consoles.