IMPORTANT: Once you've mixed your sounds into the music track, the only way to remove them is to erase the music track entirely. The new recording will be automatically mixed with the old one, so be careful. Your sounds will be mixed into the music track.Ĥ)You can now clear your three sounds and add new ones, while the old ones will remain embedded into the music track.ĥ)Repeat as many times as you want to add more sounds to your animation.Ħ)If you want to add music after mixing in sounds, hold L and the music icon will change to +, click this and it will start recording on top of your already-mixed track. Click the play icon on the music button to preview your music.Ģ)Place your sounds in your animation using one of the methods in "Placing Sounds in your Animation" above.ģ)Hold L and press the Mix button. Click the new icon next to music to import your music from DSi Sound. I'm not sure if there's a maximum length for the music track, I haven't run into one myself.Ģ)Record your music and edit it to your liking (remember, you're limited to 10 seconds for imported music)Ĥ)In the sound menu, hold L and the icons for your sounds and music will change. For this reason, it is recommended you wait until your animation is complete to add music this way. Remember, the amount of time you can record is directly linked to the length of your animation. Click the icon on the end of the music bar to erase the music and start over. Press the stop icon in the music button anytime if you want to stop before the end of the animation.Ĥ)Play your animation to see it with your music. It will continue recording for the duration of your animation. Your animation will start to play.ģ)Hold the mic up to your sound source. Method 1: Mic (preferred method for music)Ģ)Click the record icon in the music button.
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Click the flag icon next to the sound to remove it from the animation (this will not delete the recording though.) Note that this will remove all instances of that sound, not just one.ġ)Use Left and Right to navigate to the frame you want your sound to start playing in.Ģ)Hold L and press the + button to insert a sound in that frame.ģ)Repeat steps 1 and 2 until you've placed all your soundsĤ)Play your animation to see it with the sounds. Click the play button on the sound icon to preview your sound.ġ)Push the play button on the sound screenĢ)Press the buttons corresponding to your existing sounds (A, X, Y) to place them in your animation as you watch it.ģ)Play your animation again to see it with the sounds. Click one of the new icons to choose a sound from DSi sound. Note: You cannot import AAC or MP3 music, only up to 10-second-long sound clips from DSi soundģ)Save your sound, exit DSi Sound, and go back to your Flipnote.Ĥ)In the sound menu, hold L and the icons for your sounds and music will change. Click the icon on the end of the sound bar to erase the sound and start over.ġ)Exit Flipnote Studio and open DSi SoundĢ)Record your sound and edit it to your liking (remember, you're limited to 2 seconds for sounds, and 10 seconds for music)
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Click the icon again to preview your sound. If you see any mistakes or missing info here, feel free to point them out.Ģ)Click on a sound icon or push the corresponding button to start recording using the micģ)Click the icon/push the button again if you want to stop recording before the 2 second time limit is up. I figured I'd do a quick writeup to help those having trouble with sound.